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CTV News features 3D Animation and CGI Program

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When CTV News Montreal was looking into a story about the local digital effects industry, employers said they should come to ΖίΠΗ²ΚΏͺ½± to meet the next wave of digital artists.

Every major company in Montreal has hired graduates of the 3D Animation and Computer Generated Imagery (CGI) Program of ΖίΠΗ²ΚΏͺ½±. β€œOur network has grown over the last 10 years and it continues to grow,” said Charles Le Guen, Program Coordinator. β€œOur teachers and grads are connected to the industry and help our students find work.”

β€œAt the end of the program, they are trained filmmakers,” said teacher Raymon Fong. β€œIn 3D Animation and CGI, they can make a whole film with the skills they learn here at ΖίΠΗ²ΚΏͺ½±. They can write, direct, illustrate, produce, and act in (through their characters) animated productions.”

Several graduates have been involved in Oscar-winning films and big-name productions. Three alumni worked on Blade Runner 2049: Ian Cooke Grimes, lead lighter for MPC (lit Rachel in the movie); Sabrina Poirier and Niomie Papatens-Rochon worked on camera tracking for the film, which their employer framestore won the Oscar for VFX. Ian was also nominated for a VES award as part of a four-person team from MPC for his work on Blade Runner.

It is the only program of its kind offered in English in Quebec.

During the three-year program, students learn:

  • art fundamentals such as drawing anatomy, drawing in perspective, gestural drawing & figurative sculpting in clay
  • to create digital drawings, designs and painting using Photoshop
  • to design characters in 2D and in 3D
  • to sketch characters in dynamic poses
  • to design props and environments in 2D and in 3D
  • to create storyboards
  • to create animatics and layout for animated projects
  • to model characters, props and the environments in 3D, using industry standard tools for digital modeling and sculpting
  • to apply textures and colours to the 3D models using tools like substance painter
  • to create skeletal β€œrigs” for their 3D characters to be able to move
  • to animate characters in 2D and in 3D
  • to add lighting to a 3D scene
  • to composite layers of images, using node-based industry software
  • to work with motion capture data, using our motion capture equipment as well as specialized software
  • to edit sound and movies using industry software
  • to analyze the characteristics and requirements of a project, and understand the pipeline tying all the different stages together

Check out these links for more about the program:



Last Modified: February 11, 2020